Friday, May 31, 2013

Quick Guide to Ghostrick (Shadow Specters)

Konami has yet again made a cute ass archetype (and knowing me, I MUST HAZ)

You harass your opponent by putting their monsters face-down and attacking directly (Ghostrick House).

With that being said... If you're a master in self pleasuring yourself, this shouldn't be difficult. 

NOTE: ALL Ghostrick (besides Alucard), cannot be normal summoned UNLESS you control another Ghostrick already AND put themselves face-down. 

Ghostrick Jiangshi

Cannot be Normal Summoned unless you control a "Ghostrickmonster(but can be Normal Set). Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can add 1 "Ghostrick" monster from your Deck to your hand whose Level is less than or equal to the number of "Ghostrick" monsters you control. You can only use this effect of "Ghostrick Jiangshi" once per turn.

You run 3, by default. It's a card that searches. 

Better yet, when it's flipped face-up (not just flip summoned) 

It's not the best first turn play, you do still get so search Specter and once this is destroyed, you get a "+1". 

Ghostrick Stein

Cannot be Normal Summoned unless you control a "Ghostrickmonster(but can be Normal Set). Once per turn: You can change this card to face-down Defense Position. When this card inflicts battle damage to your opponent: You can add 1 "Ghostrick" Spell/Trap Card from your Deck to your hand. You can only use this effect of "Ghostrick Stein" once per turn.

Has to deal battle damage. Can't be normal summoned unless you have a "Ghostrick"? 

What is this fuckery?

It searches for House, Out AND Panic. AND it's a LV3 (Alucard). 

You will probably run out of cards to search, but when you do, just use it for Xyz material. 

Run 3, because it searched for House, Out AND Panic... 

Ghostrick Specter

Cannot be Normal Summoned unless you control a "Ghostrickmonster(but can be Normal Set). Once per turn: You can change this card to face-down Defense Position. When a "Ghostrick" monster is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: You can Special Summon this card from your hand in face-down Defense Position, and if you do, draw 1 card.

When any of your fuckers die, you summon this, and draw 1. 

Not the best effect, but you draw a card. 

Does very little outside of enabling Ghostrick House, but at the very least, you get a card for your trouble. 

Ghostrick Lantern

Cannot be Normal Summoned unless you control a "Ghostrickmonster (but can be Normal Set). Once per turn: You can change this card to face-down Defense Position. When an opponent's monster attacks directly or targets a "Ghostrick" monster you control for an attack: Negate the attack, and if you do, Special Summon this card from your hand in face-down Defense Position.

It negates an attack. Either a direct attack OR a Ghostrick (now why would there be a face-up Ghostrick on the field?)

2 because it's obvious. or 3 if you're feeling frisky. 

Witch of the Ghostrick

Cannot be Normal Summoned unless you control a "Ghostrickmonster (but can be Normal Set). Once per turn: You can change this card to face-down Defense Position. Once per turn: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position.

This mostly enables Ghostrick House (allowing you to attack your opponent directly - Hence... Ghostrick Stein). Combines with Swords of Concealing Light, This bitch can get very annoying. 

2 because she does nothing with no face-up monsters. 

Ghostrick Alucard

Level 3 monsters
Your opponent cannot target other "Ghostrick" monsters or face-down monsters for attacks. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controlsdestroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.

Could've been a better boss monster, but it's not bad. 

He CAN blow up set cards (which will probably be a monster). AND he protects everyone ELSE from attacks. This is where Lantern has more use. 

A generic Rank 3 that gets you back ANY other Ghostrick card when it dies (BY ANYTHING?)

2 is typical, but 3 just because you have more than enough room in the Extra Deck

Ghostrick House

Face-down monsters cannot be targeted for attacks. If the only monsters a player controls are face-down, their opponent's monsters can attack directly. Halve any battle damage from monsters, except "Ghostrick" monsters, or effect damage either player takes.

Translation: If you control all face-down monsters. you opponent has to attack you directly. BUT any battle damage done by monsters OTHER THAN GHOSTRICK are halved. 

Card's awesome. 

Makes it harder for your opponent to kill you. AND since you're harassing them already by putting their monsters face-down, you will rarely have to actually do battle with a monster. 

Ghostrick Out

Reveal 1 "Ghostrickmonster in your hand; for the rest of this turn, "Ghostrick" cards and face-down Defense Position monsters you control cannot be targeted or destroyed by card effects.

This MF'er here is Forbidden Dress for ALL Ghostrick cards (and face-down monsters you control). 

Stein searches it. You ONLY have to reveal a Ghostrick (like that's hard?). 

Best card in the Archetype, hands down... for only 1 reason. It protects House, which protects your monsters from being attacked. 

Ghostrick Panic

Target any number of face-down Defense Position monsters you control; change them to face-up Defense Position, then change face-up monsters your opponent controls to face-down Defense Position, up to the number of "Ghostrick" monsters flipped face-up by this effect.

It targets your monsters, not your opponents. 


This card is... surprisingly, not shitty. 

I tried without it. But it was bad. So you're better off running this than without.

It will work on non Ghostrick monsters, but will only Book of Moon their monster up to the number of Ghostrick you flipped. 

Doesn't have to be any Ghostrick, it's just a added bonus if it is.

2 because you want to draw this card just not all the FUCKIN time!

Now that the obvious is out the way. Time for... MORE OBVIOUS SHIT!

1 card Xyz summon (Alucard is generic)

Obvious numbers... 

Put your opponents monster face-down (not just by this effect). And freeze them for 2 turns. You run 3 because it's only 2 turns AND it's a VERY IMPORTANT part of the strategy. 

It's a FUNCTIONAL Torrential Tribute that doesn't destroy your set monsters. This acts as a reset button. 

2 because 3 is terrible. 

Witch, Book of Moon, Panic. REALLY?

I know y'all aren't THAT stupid... 

You COULD try this for obvious reasons. Just hope you go first like ALL THE TIME. 

Stein, Lantern AND Specter are targets. Not really sure how important this is but it seems fine since you will run out of stuff and fortunately, these 3 happen to be pretty important to the deck. 

Basic Shell (Harassment, Sexually)

3 Specter
3 Stein
3 Jiangshi
2 Witch
2-3 Lantern (3 with if you choose Recurring Nightmare)
2 Tour Guide

3 House
3 Concealing Light
2 Nobleman of Crossout
2 Duality

3 Out
2 Needle Ceiling
2 Panic

Monday, May 20, 2013

A Quick Guide to: Bujin (War God): Judgment of the Light

NOTE: This guide only covers the cards for Bujin in Judgment of the Light. 

Shadow Specters will be covered in another post (probably linked here)

This is one of the "fair" decks to come out in recent times, but because of Prophecy/Dragon Ruler being the decks they are, they mostly have to be a "stun" deck. 

Which was not the original purpose. 

Bujin - Yamato

Once per turn, during your End Phase: You can add 1 "Bujinmonster from your Deck to your hand, then send 1 card from your hand to the Graveyard. You can only control 1 face-up "Bujin - Yamato".

This is ROTA OR Foolish Burial. You ADD then send a card (doesn't have to be a Bujin monster)

The Bujin, non Beast Warrior monsters either have to be in hand (Habakiri), of Graveyard (Hetsuka) to be relevant. As long as Yamato stays on the field during the end phase, you get to do stuff. 

Obviously, you keep Habakiri in hand, while pitching Hetsuka or any other Bujin that works in the GY. 

Seems like common sense. 

Bujin Relic - Hetsuka

During either player's turn, when a "Bujinmonster(s) you control is targeted by a card effect: You can banish this card from your Graveyardnegate that effect.

It's a free negate that protects any of your "Bujin" monsters (not just Yamato). 

You run 3 just because... it's freaking "free" negation. 

Bujin Relic - Habakiri

During damage calculation, when a "BujinBeast-Warrior-Type monsteryou control battles an opponent's monster: You can send this card from your hand to the Graveyard; the ATK of your battling monster becomes double its original ATK during damage calculation only.

Honest is limited, and Kalut JUST got unlimited. AND THEN, they make ANOTHER "Honest" variant. Given, it can only protect Beast-Warrior Bujin (Yamato), but it's a fuckin honest (more like Kalut), that doesn't care if it's battling a monster. 

Even though you only have Yamato (and the Xyz) to strap this condom on, it's still a condom. 

A sword on it's face? so much of eating pussy.... 
Bujin Relic - Murakumo

If you control a "BujinBeast-Warrior-Type monster: You can banish this card from your Graveyard, then target 1 face-up card your opponent controls; destroy that target. You can only use the effect of "Bujin Relic - Murakumo" once per turn.

It's free removal, that requires you to have either Yamato or the Xyz on the field. 

Fortunately, the Xyz only requires 2 "Bujin" monsters. 

Bujin Emperor - Susanoo

This card can attack every monster your opponent controls once. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Bujin" monster from your Deck to your hand OR send 1 "Bujin" monster from your Deck to the Graveyard. You can only control 1 face-up "Bujin Emperor - Susanoo".

Look! it's a "good" Asura Priest... 


it's ROTA AND Foolish Burial in ONE card!

Add a Yamato, if you've yet to get one


Strap up by adding Habakiri. OR get your destruction on by sending Murakumo. 

You can only control 1, because that would be complete bullshit if you could make 2 and get 2 free searches (or dumps, not talking number 2)

Where the FUCK is my SWORD?
Rise of the Bujin

If your opponent controls a monster and you control no monsters: Target 1 "Bujin" monster in your Graveyard and 1 of your banished "Bujin" monsters; Special Summon both those targets. They cannot be used as Xyz Materials for an Xyz Summon, except for the Xyz Summon of aBeastBeast-Warrior, or Winged Beast-Type monster.

Cyber Dragon requirement, which means your Yamato would have died (which is ironic because the deck requires you to protect it)
Hetsuka/Murakumo banish themselves so you just bring 1 of them back, along with your Yamato/Habakiri in the GY. THEN you get to Xyz from a very limited variety of Beast, Beast-Warrior or Winged Beast Xyz monsters. 

This indirectly puts back and of those banished fuckers back in the GY, to be reused.

The Bujin Armament Apparition 

Activate 1 of these effects.

● Target 1 "Bujinmonster in your Graveyardadd that target to your hand.
● Target 1 of your banished "Bujin" monsters; return that target to the Graveyard.

Sometimes, you just need a shitty Trap Card to retrieve a Habakiri (or Yamato) OR return a banished Hetsuka/Murakumo back to the GY. 

I think it blows (as in blowjob) but 1 shouldn't be too bad. 

Now that part y'all like (or I'm just bring really cocky) 


You use...


 Yamato is fine but when you're playing a deck that isn't Fire Fist (like this one) you need something else to search for.  

If you choose to run 3 Tenki (which you probably are), you don't want to run out of targets. 

Or better yet, you don't want to have stray Tenki on the field doing nothing. 

Thats where Bear comes into play. You won't always get to search the moment you activate Tenki, but once you do, there is no other way to get it off the field for any benefit. 

Except Bear...

Honest... Was there ever a question? 

All these fuckers are LIGHT... 

This is the primary reason Bujin are somewhat decent. 

The Bujin Relics either activate in hand OR graveyard (both of which do not cause Emptiness's destruction). 

Because of this, Emptiness should stay on the field longer than in any other deck. 

And you know Dragon Rulers are apparently "broken", so this basically bricks them.

Yes, it's really that simple. 

The Bujin are a fine bunch of monsters (albeit very few). I personally like "fair" decks. But this is coming from a guy that likes Candy People (Madolches)

If you want to build Bujin, get Vanity's Emptiness ASAP (Rocky).