Sunday, September 7, 2014

Time will only -tell(arknight), updated


3 Satellarknight Deneb

3 by default

3 Satellarknight Altair

See Deneb.

3 Satellarknight Unukalhai

Sets up Call/Soul Charge

Its a beat stick, but I'd probably run 3 if it had less attack.

2 Satellarknight Vega

makes Delteros "more likely".

1 Satellarknight Alsahm

You never want to draw it (dump with unuk). The damage adds up over time if you manage to summon it a couple times. 

12 Monsters

3 Pot of Duality

12 monsters

2 Reinforcement of the Army


3 Mystical Space Typhoon

Because **** maindeck Emptiness

3 Soul Charge

Thank Unukalhai (and Nova)

1 Book of Moon

Its the non-trap, trap.

Can also "reset" -tellarknights (when summoned they say)

12 Spells

3 Stellarnova Alpha

Admittedly, you don't NEED 3, but I want 3.

3 Call of the Haunted

Thank Nova

3 Dimensional Prison

Damn sure not playing Mirror Force

2 Breakthrough Skill

**** Winda

2 Wiretap

"No cost"

1 Solemn Warning

They only get one.

1 Compulsory Evacuation Device

Doesn't destroy

1 Bottomless Trap Hole

*no comment*

15 Traps


2 Stellarknight Delteros

If it sticks, you usually win

(Apparently, your opponent can't respond to its own summon)

It can destroy itself.

1 Number 80: Rhapsody in Beserk

D.D. Crow (in the extra deck)

1 Gagaga Cowboy

The same reason it has been in extra deck since it's release.

1 Daigusto Emeral

12 monsters. Sometimes you run out.

1 Bujintei Tuskuyomi

It's light (honest). A Beast-Warrior (Dire Wolf). It lets you dig and has high defense.

1 Steelswarm Roach

Yang Zing... (have you played against Baxia?)

1 Diamond Dire Wolf

Usually summoned before activating Soul Charge.

Castel/Tuskuyomi/Omega are also targets.

1 Number 82: Heartlandraco

2000 direct ain't nothin' to *** with.

1 Castel the Skyblaster Musketeer

Sends things "home" AND can "reset" -tellarknights

1 Number 101 Silent Honor ARK

It's not played around much (due to Castel) so it's a nice "surprise", but it's still good.

1 Number 50: Blackship of Corn

Damage without attacking...

1 Constellar Omega

One card, "The Monarchs Stormforth"

1 Number 103: Ragnazero

I like drawing cards.. (most of us do)

1 Cairngorgon Antiluminscent Knight

Most don't understand how this card works. With this out, feel free to "try" and MST one of my S/T, you'll be disappointed.

Q & A

Q. Why U NO Myrmeleo?

A. 1. I rather draw the Trap Hole over Myrmeleo.

2. is not a -tellarknight

3. it's not a LIGHT monster

4. I play only ONE Trap Hole.


A. Because **** Vanity's Emptiness main deck. You should be aware of the "hate" they have against you in the side (sometimes main). I want to be prepared (and not have to side in MST)

Q. Didn't you say you hated "not attacking". If so, why 3 Soul Charge? 

A. Because Soul Charge sets up a win without attacking. That's the reason for Blackship/Cowboy and Alsahm mained. Altair limits my attacking too, but you still see three in the deck right?

Q. 3 Nova?

It's my favorite card in the archetype (besides the female -tellarknights), it's MY preference.

Q. No Kagetokage?

A. I think that is a terrible idea even though I understand how (seemingly) important it is to make Delteros to some people.

Q. No Battleguard Howling?

Watch this video (if you haven't already): Battleguard Howling in -tellarknights?

Q. Y U NO Emptiness?

A. (main reason),

1. I don't own them.

(secondary reasons)

2. I don't really like the card.

(watch this video if you haven't: Vanity's Emptiness $40)

3. It's so obvious. If you're on the Emptiness plan (like many others are) it makes it quite predictable to play against you.

4. The traps I run are sufficient.

Q. Do you not draw enough monsters in a deck with ONLY 12 monsters?

A. Yep, but when I tested with 15, you didn't have a need for so many monsters. Until NECH is released (we get Prycon: pitch a -tellarknight, draw one), I rather draw traps over monsters. Deneb gets negated, you have enough access to it. You only need ONE monster (Deneb or Unuk) to get the ball rolling.

Q. Main deck Alsahm?

A. I rather it over a 3rd Vega. As previously mentioned, it does damage without attacking (something that is a luxury with Altair/Soul Charge in the deck)