Saturday, October 5, 2013

Watts (October 2013)

3 Thunder Sea Horse
3 Wattcobra
3 Wattgiraffe
3 Effect Veiler
1 Honest

3 Pot of Duality
3 Messenger of Peace
3 Shard of Greed
1 Recycling Batteries
1 Dark Hole

3 Fiendish Chain
3 Magic Cylinder
2 Dark Bribe
2 Threatening Roar
2 Mirror Force
2 Dimensional Prison
1 Compulsory Evacuation Device
1 Bottomless Trap Hole


1 Gagaga Cowboy
1 Abyss Dweller
1 Maestroke the Symphony Djinn
1 Steelswarm Roach
1 Starleige Paladynamo
1 Number 50: Blackship of Corn
1 Photon Papilloperative
1 Diamond Dire Wolf
2 Constellar Omega
1 Number 39: Utopia
1 Gem-Knight Pearl
1 Number 69: Heraldry Crest (or Evilswarm Ouroboros)
1 Number 85: Crazy Box
1 Constellar Ptolemy M7

What is the point of this deck?

You attack your opponent directly while hiding behind your backrow (like a little bitch).

Incremental Damage. 1000-1200 DMG adds up over time.

NO Wattpheasant

Wattpheasant is terrible. You have to banish something, which shouldn't be a "big problem". But if you have another Watt, and you're intending to Xyz summon main Phase 2...

YOU CAN'T! Because Pheasant banishes something, and you can't not just do it, which sucks.

Magic Cylinder

I run 13 monsters... Cylinder wins games, by your opponent attacking you. NO matter on how long this card has been in existence, people STILL run into it.

No Main Deck MST's

Other than a small number of random decks (meaning... non-meta), their backrow doesn't matter.

Threatening Roar

uh... it stops me from dying?

1 Recycling Batteries. 

It feels somewhat important because you will run out of monsters and this gives you 2 back to continue the harassment. It's only 1 because there's only 6 targets.

Shard of Greed

The "meta" doesn't like to run MST. because the "meta"doesn't care about backrow. Most "meta" decks have non MST solutions to backrow, which is substitute for said MST's.

So, because of this fact; you can afford to run Shard of Greed and not worry too much about it getting blown up (at least Game 1 but more often, you're siding them out).

In addition, you have another face-up spell that causes your opponent grief, Messenger of Peace. So, they have to choose which one is more important. If they destroy Shard, yes they prevent me from drawing 2 extra cards, but it's a 1 for 1 (I played one card and they used one card to destroy it). But if they destroy Messenger, they STILL have to deal with my other backrow AND me drawing 2 extra cards.

And also, I RUN 13 MONSTERS!

Dark Bribe

Sometimes, a random bribe wins games. Makes your opponent think twice about recklessly activating stuff. Them drawing a card matters very little since whatever they're drawing doesn't single-handedly lose me the game (usually).