Showing posts with label Lord of the Tachyon galaxy. Show all posts
Showing posts with label Lord of the Tachyon galaxy. Show all posts

Monday, May 6, 2013

Quick Guide to Constellar

Disclaimer, based on personal experience so your individual results may vary (but probably won't)

First things first. A LOT of the Constellars suck. 

The ONLY ones that are "good" (at least to my standard) are... 


Sheratan (because it searches)


Pollux (double summon on a body, that can be searched with ROTA AND Sheratan)


Kaus, he alters EVERYONES levels (AND searchable by Fire Formation -Tenki)


Algeidi (the worst of the "good" ones, but it still summons a LV 4)


Sombre (just does stupid shit, in a "good" way)

EXTRA DECK Constellar


Pleiades does NOT care who card it is, or which type of card. As long as it's on the field, he bounces it. This can be from your opponents set monster to your own Star Chart (when you want to upgrade into M7 AND draw a card off it). It's the go-to Xyz in Constellar and it wouldn't be possible without Kaus. 

Again... there are other Constellar monster you CAN run, but I advise against it because they cause more trouble than they're worth. 


Praesepe has a built in Honest-like effect. But you only run 1, because sometimes you just need to run over shit. It even boosts itself to 3400. That's pretty good. 


Omega has lost a bit of its usefulness, but you STILL want to run at least one because people STILL run stuff like Dark Hole. It's a beast-warrior, which gets boosted by Tenki, and protects ALL Constellars, not just himself (even though, you're probably gonna bring him out, by himself)


You only play Hyades if you're playing Sheratan AND Star Chart. Just because it's LV 3 AND can be upgraded into M7. 


You run 2 M7 off the muscle just because your other Constellar Xyz can upgrade into this. 3 is too many (believe me, I've tried). When you upgrade, you cannot activate its effects that turn. Usually you "upgrade" when your other Constellar Xyz runs out of materials or after you use their effect. With Star Chart, you can draw 2 cards. 

1. Play Star Chart

2. Xyz into Pleiades 

3. Draw from Star Chart (optional effect)

4. Pleiades eff (bounce star chart)

5. Re-play Star Chart

6. "Upgrade" into M7

7. Draw from Star Chart

NON Constellar Xyz


Tiras, Keeper of Genesis kills two birds with 1 stone. It's 2600 so it can run over shit like Shi En. Then blow a card up. Even though its effects are only active while it has materials, and you lose a material that end phase you summoned it; it's good for killing a monster in battle AND popping a card. Only 1 though, because it sucks to have to rely on him, but he's nice to have. 


Volcasaurus is the closet thing we have to Ring of Destruction. And you can STILL attack when you blow a monster up (just not directly). Sometimes you rather not attack and get the burn damage in. 

Trust me, blowing a Blue-Eyes White Dragon with this is very satisfying... 


This SHOULD be obvious. The vast majority of the Extra Deck is Rank 5s and it wouldn't be complete without this. 

This is the "3rd" M7, but not really, because sometimes, piercing damage matters. 

Notes (that shit you look forward to)

Two types of Constellar builds. 

Ones with Star Chart, and ones without it. 

1. Ones with Star Chart. OBVIOUSLY use Star Chart. 

Because you use Star Chart, you have to run potentially powerful (yet situational) cards that may or may not work (one being Start Chart). 

But the payoff is that you will generate more cards then without it AND you don't have to rely on your opponent Special Summoning (if you run Maxx "C") to draw cards. 

2. Ones without Start Chart. OBVIOUSLY don't use Star Chart. 

You have more room for "tech" (replacing those Star Charts). 

So your deck is more versatile, but not as "fast'. 


Most Constellar Builds run 1 Brotherhood of the Fire Fist - Bear. 

Because...

It's searchable by Tenki (as well as Kaus)

It does something with the "stray" Tenki that will more than likely be lying around. 

Even if you only draw Bear. you deal damage, set Tenki, then search for kaus. 

You're thinning your deck by 2 cards just off doing your opponent damage. 

If anything, it's for the deck thinning & the occasional monster removal. 

You DON'T have to run Bear, but it's a good idea to. 

Basic Constellar SHELL

3 Pollux (a double summon that's Veiler resistant)
3 Kaus (the only reason competitive Constellars can make Rank 5's)
3 Sombre (it gives you some LONGevity)
2 Gredi (you don't like this getting veiler'd or Maxx C in response)
1 Bear (aformentioned reasons)
1 Honest (um... do I have to put it in subtitles of somethin?)

3 Tenki (if you're running Bear, 2 if not)
3 MST (you don't like Tenki getting MST'd)
1 ROTA (Pollux says HI)
1 Heavy Storm 
1 Monster Reborn
2 Pot of Duality (only if you run Sheratan)

Traps are up to you, but if you're running Start Chart, run 2 Xyz Reborn. You want to draw it, but not in your opening hand. 

I would advise some number of Compulsory Evacuation Device AND Fiendish Chain. 

Fiendish Chain can be bounced with Pleiades and Compulse is great against E-Drags. 

Quick Guide to Harpies

NOTE: this quick guide is somewhat biased, as it is my PERSONAL experience, so; individual results may vary. 


You can discard 1 "Harpie" card; Special Summon 1 "Harpie" monster from your Deck in face-up Defense Position, except "Harpie Channeler". You can only use this effect of "Harpie Channeler" once per turn. While you control a Dragon-Type monster, this card's Level becomes 7. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard.

Usually, you're gonna be summoning Harpies Pet Dragon. Since it's a Dragon, which turns Channeler into LV 7, it's basically a 1 card Dracossack/Big Eye. 




It's the ONLY reason you run Pet Dragon. 

AND you can revive it with Queen Dragon Djinn. 


LIKE A MA FUCKIN BAWS!




When this card is activatedAdd 1 "Elegant Egotist" from your Deck or Graveyard to your hand. During the End Phase of the turn this card was sent from the field or hand to the Graveyard: Add up to 3 "Harpie" cards with different names from your Deck to your hand. You can only activate 1 "Hysteric Sign" effect per turn, and only once that turn.

Yes, you read correctly. From Deck OR Graveyard. So it's best to play it soon, so you get the "full" effect when you draw another.

Only run 1, for the same reason. Unless you like drawing useless copies of cards. 

If Hysteric Sign effect goes off, you should be in a good position to win the game. Just because you get 3 (or 4 of you count Elegant Egotist) cards for basically nothing. 

If you're feeling bold enough to use Summoner Monk, you can pitch Hysteric Sign, and get Hysteric Sign's effect during the end phase, just don't play another Hysteric Sign. 


Cyber Harpie Lady is the biggest Harpie lady that be summoned with Elegant Egotist. So you run 3. 

DO NOT RUN Harpie Lady #1, because you will randomly encounter an opposing WIND monster (which #1 boosts). 

Notes: 

Since you run 3 Hysteric Sign (at least you should). You don't need 3 Hunting Ground. Harpie Queen can search it, along with Sign. S/T don't matter as much as it used to be and most of the time, it will be used as Channeler Fodder. 

The Typical opening play is the same as it is with E-Dragons. If you have a Channeler and  "Harpie" card, just Make Dracossack, because you can. 

If you don't have access to Dracossack and/or Big Eye, don't play the deck. 

HOWEVER; 

You CAN play it without Dracossack/Big Eye, but your first turn play will be HORRIBLE. 

I get that you don't want to kick out the cash (or the lip service) for these cards, understandable. BUT, if you want to play the deck on a competitive level, you'll need it. 



Hysteric Party mass summons. And is a discard outlet for pet Dragon (because you NEVER want to be stuck with Pet Dragon). 

Main Deck SHELL

3 Cyber Harpie Lady
3 Harpie Queen
3 Harpie Channeler
1-2 Harpie's Pet Dragon
2 Harpie Dancer (since Dancer isn't in TCG yet, you could replace this with Summoner Monk, because Hysteric Sign will STILL get its effect if pitched)
3 Effect Veiler (it's a tuner)

3 Hysteric Sign (more chances to draw it, even more important with Summoner Monk if you choose to run it)
2 Harpies Hunting Ground (3 is dead ALOT of the time, and Harpie Queen directly searches it)
1 Elegant Egotist (Hysteric Sign gets it from the deck AND graveyard)
2-3 MST (depending on how important backrow is to you)
Heavy Storm (because, duh)

2 Hysteric Party (this seems to be a staple, if you're running more than 1 Pet Dragon, I personally feel better about playing the deck when I know I have multiple discard outlets)

Extra Deck STAPLES

Lightning Chidori OBVIOUSLY, because you're running LV4 WIND monsters. 

Sylphine, the Sub-Zero Siren because you're running Winged-Beasts. 

Daigusto Emeral, because you'll burn through your monsters relatively fast. 

Diamond Dire Wolf, because you run Winged-Beasts, which means you're not gonna be only blowing up itself. 

Sample Extra Deck. 

Crimson Blader
Ally of Justice Catastor
2 Mecha Phantom Beast Dracossack
Number 11: Big Eye
Vylon Disigma
Number C39; Utopia Ray
Number 39: Utopia
Number 16: Shock Master
Number 50: Blackship of Corn
Sylphine, the Sub-Zero Siren
Diamond Dire Wolf
Lightning Chidori
Maestroke the Symphony Djinn
Disgusto Emeral


Monday, January 21, 2013

The Not-So Quick Guide To Madolche

This was intent on being a "Quick Guide" but Madolche are slightly complex.

Enough to the point where I couldn't make it a Quick Guide.

I didn't want to disservice any of the readers with a half-ass post, especially on a deck I have much experience on.

Madolche are the FIRST archetype where it's BAD to have monsters in your Graveyard.

Peoples first reaction was "OMG, that's so good! They NEVER hit the GY?

(that's right, some idiot said, "NEVER" hit the GY)

BUT, It's true... to a degree.

Unless it's a special situation, your main deck Madolche normally don't hit the Graveyard.

Exceptions...

1.If they were XYZ material.
2. If the effect to them to the deck has been negated(Dolkka) or prevented from activating (Abyss Dweller, Shock Master)
3. If your Madolche were SENT to the GY, not destroyed (Blackship of Corn)
4. You're own destruction cards (Dark Hole, Torrential Tribute)
5. Discarded (Dragged Down into the Grave, Dark World Dealings)

Starting from Abyss Rising, each Madolche (besides XYZ) go to the deck if it's destroyed by your opponent.

Doesn't matter if.

1. The summon is negated (Solemn Warning, Solemn Judgment, Evolzar Laggia)
2. Any other of their effects are negated (and destroyed as a result)
3. It's destroyed in the hand (Deck Devastation Virus), field (Dark Hole, Mirror Force, Torrential Tribute) or deck (Chain Destruction)

Generally, Madolche are somewhat immune to opposing destructive effects, even ones you wouldn't expect.

I consider them a more decorated, albeit more complicated Gadget deck.

Magileine

The Stratos. She searches every Madolche. Works wonderfully with Ultimate Offering. You primarily search combo pieces or another copy if you have nothing else.

Mewlfeuille

The Marauding Captain.

Companions with Messangelato (directly enables him to search).

Does some silly ass things with Hootcake.

Messangelato

Does nothing on it's own, but once it's special summoned in any way; as long as you control a Beast-Type Madolche, you get to search for a Madolche S/T (Palooza, Chateau, Ticket, Lesson).

Better than Butlerusk in every way (despite its little restriction).

Cruffssant 

The only Madolche that can triggers Ticket manually (besides Tiaramisu).

His boost(s) are permanent.

Can be summoned with Mewlfeuille/Hootcake for a Rank 3 XYZ.

Hootcake

Adds a new dimension to Madolche.

It makes the deck "easier" to play.

Can summon Messangelato directly out the deck (enables its search)

Helps empty your Graveyard.

Plays with Hootcake

A. Leviair the Sea Dragon

*Requires Mewlfeuille, Hootcake in hand & LV 4 Madolche in GY*

Summon Mewlfeuille - Summon Hootcake (Mewfeuille effect)

Hootcake (effect) - Banish LV 4 Madolche from GY - Summon Messangelato from deck (search)

(Field) Mewlfeuille - Hootcake - Messangelato -Ticket (in hand) - LV 4 Madolche (Banished)

Mewlfeuille - Hootcake - Xyz Summon - Leviair the Sea Dragon

Leviair - detach Hootcake - SS banished LV 4 Madolche

(Field) Leviair - Messangelato - LV 4 Madolche (Hootcake in GY)

From here, you can Xyz summon Madolche Queen Tiaramisu or any Rank 4.

B. M.X-Saber Invoker

Hootcake does exist, so it makes M.X-Saber Invoker actually worth it.

Since Hootcake has been updated to banish ANY monster, there is more flexibility.

*Requires ANY monster in GY, Mewlfeuille & Hootcake in hand*

Mewlfeuille - Summon Hootcake - Hootcake Effect - Summon Cruffssant

Overlay Hootcake & Mewlfeuille for M.X-Saber Invoker

(Field) M.X-Saber Invoker - Cruffssant (LV 3)

Detach Hootcake  - Summon Messangelato (Since Cruffssant is on field, search for ticket)

Activate Ticket - Cruffssant effect (returning Ticket)

(You need to return a Madolche Spell because it doesn't conflict with the monster levels. You do NOT search for Chateau because it will put Hootcake back in the deck. You can do it however; if you have another Chateau to play on top of it. You don't want Ticket to activate until you after you summon Tiaramisu)

(Field) M.X Saber Invoker - Messangelato - Cruffssant (LV4)

Play Ticket, Overlay Messengelato & Cruffssant for Tiaramisu.

Tiaramisu effect, Detach Messangelato - Target Hootcake & Messangelato (return to the deck). 

Here, you CAN CHOOSE to add a Madolche OR (due to Tiaramisu) summon that monster instead.

IF you don't have a "Madolche" card in GY. 

Mewlfeuille summon Hootcake banish - summon Cruffssant.

Overlay Hootcake - Mewlfeuille into Invoker, detach Hootcake, summon Messengelato (search Ticket).

Play Ticket return (with Cruffssant) & carry on.

If you control a Madolche Chateau

Search Chateau with Messangelato & play Chateau on top of the first one.

The ACTUAL Guide

They somewhat rely on your opponent destroying them; only for them to keep coming back. They are resilient to most destructive cards and gain effects based on this.

Madolche Chateau lets you put Madolche that WOULD be returned to deck from the GY by a Madolche effect (either their own effect, OR Tiaramisu) to your hand instead.

Madolche Ticket lets you search if they are sent back to the hand OR deck by a card effect (including your Madolche effects).

With both these cards out, you will gain a unhealthy amount of advantage that can be overwhelming at times.

But that advantage means nothing if you have no way to take advantage of it.

That is where Madolchepalooza & Ultimate Offering come in.

Ultimate Offering

Ultimate Offering is obviously great with Magileine, since you CAN search another copy of herself.

But you can also do a "loop" with Magileine and Cruffssant.

The "Safe" Offering Loop (Summoning Shock Master)

This conserves the amount of Magileine used for Offering. 

ONLY requires (Madolche Magileine, Ultimate Offering)

Summon Magileine - Search Cruffssant (Pay 500) Summon Cruffssant (Cruffssant effect, return Magileine), Pay 500 - Summon Magileine (search ANOTHER Cruffssant) - Summon Cruffssant...

(Field) Magileine - Cruffssant (effect used) - Cruffssant (eff not used)

Cruffssant eff (return Magileine), Pay 500, summon Magileine (search Magileine)

(Field) Magileine - Cruffssant (LV4) - Cruffssant (LV4)

Magileine - LV4 Cruffssant - LV4 Cruffssant (Xyz Summon) = Shock Master

Using Cruffssant, keeps a Magileine in deck, just in case something happens to your field. That's also why you search for a Magileine at the end of the loop, just in case shit happens.

If you're not intending on (or can't) win the turn you activate Offering (perhaps due to Threatening Roar), this is a safe alternative that SHOULD keep your field intact, and a Magileine to use next turn. If you would have just used 3 Magileine, you wouldn't have anything to do.

Madolchepalooza

The searchable win condition.

It's not your ONLY win condition but it's there.

Very rare to be used defensively, but it happens.

Playing Madolchepalooza

General Tips

This is USUALLY the first card you play in your turn.

It will dictate your actions.

Don't expect for the Palooza to go off without any opposition.

Smart people will wait to see what you summon, then act accordingly.

If you happen to summon a couple of 1500+ monsters (Cruffssant & Messangelato) be mindful Bottomless Trap will banish both of them.

But if it's a Mewlfeuille & Messangelato; due to the difference of levels, they don't present a threat...immediately.

If they negate the Palooza, carry on like normal.

Note: Do NOT use your normal summon until AFTER you activated Palooza, unless you have Magileine in hand.

Typical Madolchepalooza activation

Depending on whats in your hand, you can end the game with a simple Palooza activation.

To do anything relevant, you only need

At least one Madolche Spell (Chateau or Ticket)

Magileine (to search for either Messangelato or Cruffssant, whichever one you don't have)

Summon Magileine (search either Cruffssant or Messangelato)

Activate Madolchepalooza - Summon Messangelato & Cruffssant

They are considered to be summoned at the same time, so summon "order" doesn't matter.

Messangelato effect - Search for ticket.

Play Ticket - Cruffssant effect-  Return Ticket (Cruffssant Now LV4)

Overlay Magileine & Messangelato for Tiaramisu

Play Ticket.

Tiaramisu effect - Detach Messangelato - Target Madolchepalooza & Messangelato

Ticket effect (since you control Tiaramisu, a Fairy-Type Madolche), summon Messangelato

Search Chateau

(Field) Tiaramisu - Messangelato - Cruffssant (LV4) - Ticket - Chateau (if you choose to play it)

If you have another Madolche card in the GY, you can make another Tiaramisu. But you SHOULD attack first because you're getting more damage in and also, if they have a Hand Trap (Gorz, Tragoedia) you can still Xyz summon to protect yourself from it.

If Gorz; Make Fairy King Albverdich. This makes Gorz & the token less than Tiaramisu

If Tragoedia; doesn't matter. Just don't keep any LV monsters on the field.

(This is probably one of the very few times Utopia is useful.)

Tiaramisu 2700 + Messangelato 2100 + Cruffssant 2300 = 7100

Obviously, this isn't a OTK but since Palooza is a trap, it won't happen during your first turn anyway.

They only need to lose 100LP to make it lethal with Gagaga Cowboy.

When your Messangelato gets banished

One thing to keep in mind.

IF YOU CAN HELP IT, DO NOT summon every Madolche in your hand.

This is a safety precaution in case they have Bottomless Trap Hole/Torrential Tribute (which would mean they'd have backrow)

If you summon an Beast-Type Madolche (which are LV 3) and Messangelato, and it gets banished due to Bottomless Trap Hole; you still search.

Doesn't happen often but if you get flooded with Madolche in hand & and you summon 2 Mewlfeuille & Messangelato (and have another LV3 Madolche in hand), you can do the following.

(field) 2 Mewlfeuille - Messangelato (banished)

summon LV3 Madolche (either Cruffssant, Hootcake OR Mewlfeuille)

Overlay for Leviair - detach - summon Messangelato

*If the additional monster in your hand was Cruffssant*

Search Ticket.

Play Ticket - Cruffssant effect return Ticket (it's now LV 4).

(field) Leviair (1 material) - Cruffssant (LV4) - Messangelato (Madolche in GY)

Xyz summon Tiaramisu*.

*You can always summon other Rank 4 Xyz but Tiaramisu is better than all of them in these situations.

In a nutshell, you're working towards a Palooza (or Offering) that puts you in a advantageous situation. Chateau/Ticket make sure you don't lose your monsters or replace your fallen (or returned) Madolche with another one.

Your opponent has to resort to unorthodox means to get rid of Madolche, because they brush away generic destruction effects that solve "typical" problems.

Madolche provide a problem for your opponent, especially when they just return to the deck/hand.

They aren't actually getting rid of your resources, just moving them into another zone (which they can be searched from)

ALL Madolche cards can be searched for & returned to hand & deck

Chateau is a Pot of Avarice (minus the draw) for your Madolche, you rarely have to worry about running out of monsters. if they hit the graveyard, you simply return them to the deck with Chateau (or Tiaramisu)

Hootcake makes the deck "simpler". Since it's a beast type, it can search Messangelato (enabling its search) or Cruffssant to Xyz (or trigger Ticket).

P.S.

The plays shown in this blog entry aren't the only ways to do them, these are under the conditions if your opponent doesn't have a response (or a particular one mentioned) and are the most straight forward and most practical.

The Offering loop was discovered by me to conserve Magileine, since the common way was to just play all your Magileine and have none left over afterwards.

Feel free to give any input.