Saturday, June 22, 2013

Quick Guide to Vampire (Shadow Specters)

Vampire Sorcerer


If this card is sent to the Graveyard by an opponent's card (either by battle or by card effect): You can add 1 DARK "Vampiremonster or 1 "Vampire" Spell/Trap Card from your Deck to your hand. During your Main Phase: You can banish this card from your Graveyard; you can Normal Summon 1 DARK "Vampire" monster this turn without Tributing.

You run 3.. because it's your searcher AND (there is a AND) because it lets you summon Shadow Vampire without tributing. You NEVER want to tribute if you can help it... Unless you're tributing Goblin Zombie. 

Shadow Vampire


When this card is Normal Summoned: You can Special Summon 1 DARK"Vampiremonster from your hand or Deck, except "Shadow Vampire". If you do, monsters you control other than that monster cannot declare anattack this turn. This card cannot be used as an Xyz Material, except for the Xyz Summon of a DARK monster.

Searchable by Goblin Zombie. Basically... And it's the 1 card Xyz (if you banish Sorcerer) for a very FEW Xyz (Shark Fortress, Bram, Adreus). Doesn't have to only summon LV5, just any "Vampire" monster other than itself. 

Vampire Grace


When a Level 5 or higher Zombie-Type monster(s) is Special Summoned to your side of the field by the effect of a Zombie-Type monster, while this card is in your Graveyard: You can pay 2000 Life Points; Special Summon this card from your Graveyard. You can only use this effect of "Vampire Grace" once per turn. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.

The had to FUCK this card up by making it LV6. 

You can add another (or Vampire's Curse) to make Rank 6's summon-able, but not advised. 1 copy because it's another target for shadow AND her secondary effect triggers the Field Spell. 

Vampire Bram the Edelritter



You can detach 1 Xyz Material from this card, then target 1 monster in your opponent's GraveyardSpecial Summon that target to your side of the field. You can only use this effect of "Vampire Bram the Edelritter" once per turn. If you do, monsters you control other than that monster cannot attack this turn. If this card on the field is destroyed by an opponent's card (either by battle or card effect) and sent to the GraveyardSpecial Summon this card from your Graveyard in face-up Defense Position during next turn's Standby Phase.

FYI. If you use Shadow Vampire effect THEN Brams effect, you will not be able to attack with ANY of your monsters. 

Shadow Vampire: If you do, monsters you control other than that monster cannot declare an attack this turn

The monster that was summoned would be the only monster able to attack. But this effect lingers throughout the entire turn. 

So, combine Shadow Vampire with Bram

Bram: If you do, monsters you control other than that monster cannot attack this turn

If you didn't use Shadow Vampire's effect, the monster summoned by Bram would only be able to attack, but since you're more than likely using Shadow Vampire to summon it, you're not going to be able to attack. 

I learned this the hard way. 

Vampire Empire


Zombie-Type monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, then target 1 card on the fielddestroy it.

This is part destruction, Part ATK Booster, Part Foolish Burial all in one card. The destruction MUST happen (yes, you have to blow up your own shit if your opponent doesn't have anything). 

BUT, it will trigger when your opponent wouldn't suspect. 

A card has to hit the graveyard from the deck, NO matter how it got there. It can be from your own Vampire Lord/Vampire Grace to their OWN Foolish Burial. It's fuckin' retarded. 

Fortunately, you don't need the field card to "win" the game. 

Vampire Shift/Sorcerer searches it, and besides trumping shit in battle, you usually activate it when you're intent on destroying some shit. 

NO, there is no point in playing Terraforming to get the field spell. It's not important. 

Vampire Shift


If your Field Spell Card Zone is unused and the only face-up monsters you control are Zombie-TypeActivate 1 "Vampire Empire" from your Deck, then you can Special Summon 1 DARK "Vampire" monster from your Graveyard in face-up Defense Position. You can only activate 1 "Vampire Shift" per turn.

This is good as a one-of, but it's not dead if you don't have a Vampire in GY. 

it's basically Terraforming in Trap form that you don't care about, If your opponent actually stops this card, they suck. 

It's cute to get back Sorcerer in response to monster removal (Torrential/Dark Hole),  

*Sorcerer is NOT Once per Turn*

Outside Shadow Specters... 


Searches Vampire Grace, Zombie Master, Mezuki, Shadow Vampire. 

Activates Vampire Empire if you deal damage with it. 


You should know why but ... 

Lets you make rank 4 Xyz
Gets rid of useless zombies (they BELONG in the Graveyard)
A bullshit beatsick, desperate times. 


Seriously?


You have to run this because Shadow can't special summon itself. 


I think 1 is fine, Any number more is useless, since they're a lot of card effects and who actually kills shit by battle anymore. 

But for those very few instances, there's Pyramid Turtle. Oh, and it can summon ALL your Zombies. 

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