Watts again.
Main Deck.
3 Cardcar D
3 Thunder Sea Horse
3 Wattcobra
3 Wattgiraffe
2 Wattpheasant
1 Honest
3 Pot of Duality
3 MST
3 Messenger of Peace
2 Recycling Batteries
1 Dark Hole
3 Divine Wrath
2 Mirror Force
2 Dimensional Prison
2 Black Horn of Heaven
1 Compulsory Evacuation Device
1 Torrential Tribute
1 Bottomless Trap Hole
1 Solemn Warning
Extra Deck.
1 Number 85: Crazy Box
1 Gem Knight Pearl
2 Constellar Omega
1 Number 101: Silent Honors ARK
1 Diamond Dire Wolf
1 Number 50: Blackship of Corn
1 Photon Papilloperative
1 Starliege Paladynamo
1 Steelswarm Roach
1 Maestroke the Symphony Djinn
1 Bujintei Tuskuyomi
1 Gagaga Cowboy
1 Abyss Dweller
Side Deck
2 Skill Prisoner: Something to try.. It protects your stuff from Bear, Gorilla AND Cardinal. Against Mermail (Marksman/Heavy Infantry). Big Eye/Draccosack even Marshalleaf and Komushroomo. You're primarily protecting Messenger.
2 Trap Eater: Mistake...
3 Shadow-Imprisoning Mirror: black people
2 Shared Ride: because you don't want to side Mistake
2 Seven Tools of the Bandit: Imperial Tomb of Necrovalley
2 Overworked: Even Madolche (with Chateau out)
1 Soul Drain/1 Dimensional Fissure: The few cards you can side in against Mermail without hurting you.
Search order (under the assumption, you didn't draw excessive numbers)
Sea horse searches the other two.
2nd Sea Horse searches Watt Cobra
The first Cobra hit gets the third Cobra.
Subsequent Cobra hits search Giraffe.
NOTE: you don't want to search Pheasant with 3rd Sea horse, that's Cobra's job.
Ideal first turn:
Sea horse search Sea Horse
Pot of Duality
Cardcar D
Why play this?
1. No bad matchups.
2. It's rogue
3. You're not trying to overcome your opponents monsters.
4. Divine Wrath.
5. Opposing attacks are handled between Mirror Force, Dimensional Prison AND Messenger of Peace.
6. Main deck Black Horn of Heaven
7. Watts can attack over monsters and under Messenger of Peace.
Showing posts with label Thunder Sea Horse. Show all posts
Showing posts with label Thunder Sea Horse. Show all posts
Saturday, February 1, 2014
Tuesday, June 25, 2013
Quick Guide to (T)hunder Family (Redux)
A somewhat updated Quick Guide, because I deleted the older one.
This is the ONLY reason "(T)hunder Family are a deck.
This searches each one of the members and itself.
Yeah, you can't special summon when do it, and yeah, that sucks sometimes.
But think about it.
How much worse would your hands be WITHOUT Sea Horse...
You CAN run 2 if you want to, but those not-so-rare occasions when this is the ONLY monster you draw, you can't search for only ONE copy.
Because of that, run 3.
They're basically the same card.
They allow you to normal summon a LV4 LIGHT Thunder-Type monster. They DO NOT grant you a additional normal summon.
Gaining an additional Normal Summon is generally an effect that can be only gained ONCE PER TURN but since Ma/Pa don't do that, and only let you normal summon a specific type of monster, you can Ma-Pa-Ma-Pa if you want.
She gives the deck a bit more... "longevity". by getting back your used Ma/Pa, Vylon Prism and even Sea Horse. It sucks to draw her in your opening hand, so most people run 1 (if any).
I run 2 because I'm a Rebel.
I run 2 because I'm a Rebel.
Obviously not a part of the "family" but you run it because it's a LV4 Tuner.
A LV 4 Tuner that will boost your Synchro monster.
It's nice to get out your deck with Sea Horse (obviously, if you have Sea Horse). But it's a "decent" stand-alone monster with synergy.
I'm not a fan, because it gets raped (no lube) by Effect Veiler. AND its 0 ATK.
AND you have to run 3 to make it useful. Which also means you have to waste a Sea Horse search on 2 monsters with 0 ATK
It's GOOD that you can activate its effect when it's flipped as well as normal summoned, but it's 0 ATK. All your opponent has to do is negate AAA's effect, and you're fucked.
You don't have to believe me. Just try it first...
Can be summoned off Ma/Pa BUT is too strong for Sishunder, Recycling Batteries and most importantly, Thunder Sea Horse. It's a great stand-alone monster (as we all know)
BUT "it don't do nuffin"
BUT "it don't do nuffin"
NO, you don't have to run it. But it's accepted if you do.
Because it's Honest, and it's Limited to 1. It being limited makes it more surprising to actually see (no Nova Summoner/Shining Angel) which also means you probably won't see it in a game.
But Honest... is Honest. Completely up to you.
Veiler isn't as important because you have Starliege as your disposal.
But it'll be random little monsters (Tour Guide) that you just happen to have Veiler in hand to negate it.
Not that you really need to, but you rather use Starliege on important shit.
Format dependent. But 1-2 extra cards never hurts. Especially against "Rabbit" decks, where they have to give you at least 2 cards. It's not hurting you if you only run 1.
Remember, the appeal with this deck is Thunder Sea Horse and he does NOTHING if you draw all your targets.
Because it's Honest, and it's Limited to 1. It being limited makes it more surprising to actually see (no Nova Summoner/Shining Angel) which also means you probably won't see it in a game.
But Honest... is Honest. Completely up to you.
Veiler isn't as important because you have Starliege as your disposal.
But it'll be random little monsters (Tour Guide) that you just happen to have Veiler in hand to negate it.
Not that you really need to, but you rather use Starliege on important shit.
Format dependent. But 1-2 extra cards never hurts. Especially against "Rabbit" decks, where they have to give you at least 2 cards. It's not hurting you if you only run 1.
Remember, the appeal with this deck is Thunder Sea Horse and he does NOTHING if you draw all your targets.
It's a dead card early game (as with many others).
You won't get a chance (generally) to even play this card.
It's not as common as you think to have 2 eligible targets for this card (if you're not running additional cards like AAA). And most times, you want a better card than this (seeing as it's pretty bad early game)
Play it if you want, but you don't need it.
May change depending on the format. As of 03/2012 it's too slow.
Thunder Sea Horse + This. There's very little overlap. Sea Horse doesn't let you Special Summon, neither does Duality. So... if you just happen to get BOTH first turn. Good times.
This is to "protect" your Extra Deck monsters (that isn't named Constellar Omega). Even if you Lance your Starliege, you're STILL dealing them 1200 while still killing their monster.
Extra Deck S***
Omega CAN be made (since you run LIGHT monsters), so you play it.
Besides self protection and the decent attack AND being able to upgrade into...
Unless you happen to be playing against Constellar, the ONLY time you're summoning this is by upgrading Omega.
You only run 1, because you're not going to need to make M7 in many games. Omega is usually enough, but you don't really care about it surviving. However, with HONEST (if you choose), it's pretty tough to get rid of.
Because you can...
Seriously. This deck is (mostly consisting) of LIGHT monsters. So like Omega, since you CAN use it, you should.
I mean, it NEGATES the monster AND drops it to 0. Why wouldn't you use it?
Rapes the FUCK out of tokens (Draccosack?)
Goes to 3600 PIERCING DAMAGE? (Vylon Prism)
And for some reason, people forgot about this card
(I mean, the card IS old as FUCK)
This nigga was late. But since it's here, it still does work.
Traps
Because you can.
Compulsory Evacuation Device is a wonderful card by the way. AT least 2.
This is the OTHER reason I choose to run 2 Omega.
You won't get a chance (generally) to even play this card.
It's not as common as you think to have 2 eligible targets for this card (if you're not running additional cards like AAA). And most times, you want a better card than this (seeing as it's pretty bad early game)
Play it if you want, but you don't need it.
May change depending on the format. As of 03/2012 it's too slow.
Thunder Sea Horse + This. There's very little overlap. Sea Horse doesn't let you Special Summon, neither does Duality. So... if you just happen to get BOTH first turn. Good times.
This is to "protect" your Extra Deck monsters (that isn't named Constellar Omega). Even if you Lance your Starliege, you're STILL dealing them 1200 while still killing their monster.
Extra Deck S***
Omega CAN be made (since you run LIGHT monsters), so you play it.
Besides self protection and the decent attack AND being able to upgrade into...
Unless you happen to be playing against Constellar, the ONLY time you're summoning this is by upgrading Omega.
You only run 1, because you're not going to need to make M7 in many games. Omega is usually enough, but you don't really care about it surviving. However, with HONEST (if you choose), it's pretty tough to get rid of.
Because you can...
Seriously. This deck is (mostly consisting) of LIGHT monsters. So like Omega, since you CAN use it, you should.
I mean, it NEGATES the monster AND drops it to 0. Why wouldn't you use it?
Rapes the FUCK out of tokens (Draccosack?)
Goes to 3600 PIERCING DAMAGE? (Vylon Prism)
And for some reason, people forgot about this card
(I mean, the card IS old as FUCK)
This nigga was late. But since it's here, it still does work.
Traps
Because you can.
Compulsory Evacuation Device is a wonderful card by the way. AT least 2.
This is the OTHER reason I choose to run 2 Omega.
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