This build is based on my perspective and can be changed to fit your particular play-style.
NOTE: This is "pure" Ghostrick. Which means, I want the monsters in this particular build to be ALL Ghostrick monsters.
Hopefully this minimizes the (Y U NO Cardcar D, Kinka-Byo, Mystic Piper suggestions).
3 Ghostrick Jiangshi
3 Ghostrick Stein
3 Ghostrick Mary
2 Ghostrick Specter
2 Ghostrick Witch (used to be doll, explained below)
2 Ghostrick Lantern
15
3 Pot of Duality
3 MST
2 Ghostrick Museum
8
2 Ghostrick Scare
2 Ghostrick Go Round
2 Fiendish Chain
2 Mirror Force
2 Dimensional Prison
2 Seven Tools of the Bandit
2 Black Horn of Heaven
1 Bottomless Trap Hole
1 Compulsory Evacuation Device
1 Solemn Warning
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Extra Deck
3 Downerd Magician
2 Ghostrick Alucard
1 Temtempo the Percussion Djinn
1 Wind-Up Zenmaines
1 Number 49: Fortune Tune
1 Number 30: Acid Golem of Destruction
1 Chronomaly Crystal Chrononaut
1 Ghostrick Succubus
3 Ghostrick Dullahan
1 Slacker Magician
Ghostrick Doll
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: During this turn's End Phase, change all face-up monsters on the field to face-down Defense Position, then you can Special Summon 1 "Ghostrick" monster from your Deck in face-down Defense Position, whose Level is equal to or less than the total number of monsters changed to face-down Defense Position.
Not as good as one thinks. It does still activate if destroyed by battle, but you'd need to flip 3 monsters to summon the important ones (Jiangshi/Stein). To me, it seems better than it really is but it's something you'll come to understand when you test it.
Assume you have any field card out; hey're not attacking it. If you don't, you're (usually) only summoning a LV 1 (in cases like this, I summon Mary; if you already have one in hand. because... Lantern/Specter are more important in multiples AND I run 3 Mary)
Not as good as one thinks. It does still activate if destroyed by battle, but you'd need to flip 3 monsters to summon the important ones (Jiangshi/Stein). To me, it seems better than it really is but it's something you'll come to understand when you test it.
Assume you have any field card out; hey're not attacking it. If you don't, you're (usually) only summoning a LV 1 (in cases like this, I summon Mary; if you already have one in hand. because... Lantern/Specter are more important in multiples AND I run 3 Mary)
Ghostrick Succubus
If you control another "Ghostrick" monster, your opponent cannot target this card for an attack. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field with ATK less than or equal to the combined ATK of all "Ghostrick" monsters on the field; destroy it, and if you do, as long as you control a "Ghostrick" monster, the destroyed monster'sMonster Card Zone cannot be used.
By itself, it's probably not killing anything notable, but the more Ghostrick on the field, the more monsters it CAN kill. Not a floater but it locks down zones. Sort of putting your opponent in a choke hold very slowly.
I've never had the situation arise when I've wanted to summon Succubus and/or had 2 LV 2 on the field to summon it.
I'm mainly playing it just because of how cute it is.
By itself, it's probably not killing anything notable, but the more Ghostrick on the field, the more monsters it CAN kill. Not a floater but it locks down zones. Sort of putting your opponent in a choke hold very slowly.
I've never had the situation arise when I've wanted to summon Succubus and/or had 2 LV 2 on the field to summon it.
I'm mainly playing it just because of how cute it is.
Monster Lineup
3 Ghostrick Mary
She searches EVERYTHING . Your first Jiangshi search (if you don't already have her in hand) is Mary.
3 Ghostrick Stein
He's the one that your opponent hate to have damage dealt to them by him.
3 Ghostrick Jiangshi
It searches Mary (which summons everything).
2 Ghostrick Specter
Good thing you can summon this when Alucard/Dullahan summons are negated, 3 is too many, with so few monsters.
2 Ghostrick Lantern
Has the ability to also negate attacks on Ghostrick monsters.
2 Ghostrick Witch
Witch packs more of a punch than Doll does.
3 Stein - Stuff to search with it.
I took a similar approach as I did with building Madolche. For every Messengelato, 2 cards to search (2 Chateat, 2 Ticket, 2 Palooza)
Having an odd number of either causes you to draw too many copies of one.
Why only 2 Museum?
Because it fuckin' sucks when you draw too many field cards; especially when you have Dullahan/Alucard that let syou reuse them.
Why Museum over Mansion?
Halving damage is cute and all, but that's all it is. When my opponent hits me, their monster flips face down (ASS FIRST) which enables Museums first effect which enables Stein.
Why NO Swords of Concealing Light?
Because S/T removal. I've rarely had a SoCL stay on the field for its duration for any benefit. If pins your opponents monsters as long as it' actve (which is probably more than one monster). Once they get rid of it, they go back to fuckin you up.
Albeit, it's more difficult to hit with stein, but that's the reason for the heavy trap lineup.
BREAKING DOWN THE TRAPS
2 Ghostrick Scare
It's not as important to run 3
2 Black Horn of Heaven
Um, Excition Knight?
2 Go Round
it's a "recurring" Scare, but not really. It messes with things involving the battle phase and something else Stein searches
2 Mirror Force
People STILL run into it. Removes a lot of monsters for very little investment.
2 Dimensional Prison
Similar to Mirror Force but this can get around anti-destruction stuff.
2 (Fiendish) CHAINZ!
Effect negation is somewhat important. I didn't want 3 due to the heavy trap lineup. I didn't want to have loose chainz hanging around.
2 Seven Tools of the Bandit
(this was stolen from Ghostrick builds that mained it). BUT in this specific build, it helps Stein get past... um, traps...
1 Bottomless Trap Hole, 1 Solemn Warning, 1 Compulsory Evacuation Device
These clear the way...
Extra deck
Most of the extra is up for preference but I believe you should be running the following.
2 Alucard
2-3 Dullahan
1-2 Slacker Magician
2-3 Downerd Magician
1 Number 49: Fortune Tune
Have fun with everything else...
why not running needle ceiling.??
ReplyDeleteI'd really like to see your Satellarknight deck list,whenever you get the chance to publish it
ReplyDelete