3 Wattcobra
3 Wattgiraffe
3 Effect Veiler
1 Honest
13
3 Pot of Duality
3 Messenger of Peace
3 Shard of Greed
3 Messenger of Peace
3 Shard of Greed
1 Recycling Batteries
1 Dark Hole
11
1 Dark Hole
11
3 Fiendish Chain
3 Magic Cylinder
2 Dark Bribe
2 Threatening Roar
2 Mirror Force
2 Dimensional Prison
1 Compulsory Evacuation Device
1 Bottomless Trap Hole
2 Dark Bribe
2 Threatening Roar
2 Mirror Force
2 Dimensional Prison
1 Compulsory Evacuation Device
1 Bottomless Trap Hole
16
EXTRA
1 Gagaga Cowboy
1 Abyss Dweller
1 Maestroke the Symphony Djinn
1 Steelswarm Roach
1 Starleige Paladynamo
1 Number 50: Blackship of Corn
1 Photon Papilloperative
1 Diamond Dire Wolf
2 Constellar Omega
1 Number 39: Utopia
1 Gem-Knight Pearl
1 Number 69: Heraldry Crest (or Evilswarm Ouroboros)
1 Number 85: Crazy Box
1 Constellar Ptolemy M7
What is the point of this deck?
You attack your opponent directly while hiding behind your backrow (like a little bitch).
Incremental Damage. 1000-1200 DMG adds up over time.
NO Wattpheasant
Wattpheasant is terrible. You have to banish something, which shouldn't be a "big problem". But if you have another Watt, and you're intending to Xyz summon main Phase 2...
YOU CAN'T! Because Pheasant banishes something, and you can't not just do it, which sucks.
Magic Cylinder
I run 13 monsters... Cylinder wins games, by your opponent attacking you. NO matter on how long this card has been in existence, people STILL run into it.
No Main Deck MST's
Other than a small number of random decks (meaning... non-meta), their backrow doesn't matter.
Threatening Roar
uh... it stops me from dying?
1 Recycling Batteries.
It feels somewhat important because you will run out of monsters and this gives you 2 back to continue the harassment. It's only 1 because there's only 6 targets.
Shard of Greed
The "meta" doesn't like to run MST. because the "meta"doesn't care about backrow. Most "meta" decks have non MST solutions to backrow, which is substitute for said MST's.
So, because of this fact; you can afford to run Shard of Greed and not worry too much about it getting blown up (at least Game 1 but more often, you're siding them out).
In addition, you have another face-up spell that causes your opponent grief, Messenger of Peace. So, they have to choose which one is more important. If they destroy Shard, yes they prevent me from drawing 2 extra cards, but it's a 1 for 1 (I played one card and they used one card to destroy it). But if they destroy Messenger, they STILL have to deal with my other backrow AND me drawing 2 extra cards.
And also, I RUN 13 MONSTERS!
Dark Bribe
Sometimes, a random bribe wins games. Makes your opponent think twice about recklessly activating stuff. Them drawing a card matters very little since whatever they're drawing doesn't single-handedly lose me the game (usually).
I do love the detail you go in on these decks on your blog please keep them up.
ReplyDelete:)
No wattphesant is not terrible
ReplyDeleteAlso you build Disclentnigma your deck is kinda similar to my wattaggro deck
ReplyDeleteI like Watts; they're a pretty interesting and fun deck, and I too have problems when trying to use Pheasant. I also wish the Synchros were more playable.
ReplyDeleteYou can check out my blog if you wish: http://axons-yugioh-views.blogspot.com/
+ lv. 5 Synchro for 3 veilers and lv 4s
ReplyDeleteI like it ^_^ though adding the ability for the deck to Hopper Lock always amuses me but this deck just pokes so hard...
ReplyDeletePlease also check out my blog btw :D
ReplyDeletecool post... check out my blog
ReplyDeleteGamingwithRon.blogspot.com