A somewhat updated Quick Guide, because I deleted the older one.
This is the ONLY reason "(T)hunder Family are a deck.
This searches each one of the members and itself.
Yeah, you can't special summon when do it, and yeah, that sucks sometimes.
But think about it.
How much worse would your hands be WITHOUT Sea Horse...
You CAN run 2 if you want to, but those not-so-rare occasions when this is the ONLY monster you draw, you can't search for only ONE copy.
Because of that, run 3.
They're basically the same card.
They allow you to normal summon a LV4 LIGHT Thunder-Type monster. They DO NOT grant you a additional normal summon.
Gaining an additional Normal Summon is generally an effect that can be only gained ONCE PER TURN but since Ma/Pa don't do that, and only let you normal summon a specific type of monster, you can Ma-Pa-Ma-Pa if you want.
She gives the deck a bit more... "longevity". by getting back your used Ma/Pa, Vylon Prism and even Sea Horse. It sucks to draw her in your opening hand, so most people run 1 (if any).
I run 2 because I'm a Rebel.
I run 2 because I'm a Rebel.
Obviously not a part of the "family" but you run it because it's a LV4 Tuner.
A LV 4 Tuner that will boost your Synchro monster.
It's nice to get out your deck with Sea Horse (obviously, if you have Sea Horse). But it's a "decent" stand-alone monster with synergy.
I'm not a fan, because it gets raped (no lube) by Effect Veiler. AND its 0 ATK.
AND you have to run 3 to make it useful. Which also means you have to waste a Sea Horse search on 2 monsters with 0 ATK
It's GOOD that you can activate its effect when it's flipped as well as normal summoned, but it's 0 ATK. All your opponent has to do is negate AAA's effect, and you're fucked.
You don't have to believe me. Just try it first...
Can be summoned off Ma/Pa BUT is too strong for Sishunder, Recycling Batteries and most importantly, Thunder Sea Horse. It's a great stand-alone monster (as we all know)
BUT "it don't do nuffin"
BUT "it don't do nuffin"
NO, you don't have to run it. But it's accepted if you do.
Because it's Honest, and it's Limited to 1. It being limited makes it more surprising to actually see (no Nova Summoner/Shining Angel) which also means you probably won't see it in a game.
But Honest... is Honest. Completely up to you.
Veiler isn't as important because you have Starliege as your disposal.
But it'll be random little monsters (Tour Guide) that you just happen to have Veiler in hand to negate it.
Not that you really need to, but you rather use Starliege on important shit.
Format dependent. But 1-2 extra cards never hurts. Especially against "Rabbit" decks, where they have to give you at least 2 cards. It's not hurting you if you only run 1.
Remember, the appeal with this deck is Thunder Sea Horse and he does NOTHING if you draw all your targets.
Because it's Honest, and it's Limited to 1. It being limited makes it more surprising to actually see (no Nova Summoner/Shining Angel) which also means you probably won't see it in a game.
But Honest... is Honest. Completely up to you.
Veiler isn't as important because you have Starliege as your disposal.
But it'll be random little monsters (Tour Guide) that you just happen to have Veiler in hand to negate it.
Not that you really need to, but you rather use Starliege on important shit.
Format dependent. But 1-2 extra cards never hurts. Especially against "Rabbit" decks, where they have to give you at least 2 cards. It's not hurting you if you only run 1.
Remember, the appeal with this deck is Thunder Sea Horse and he does NOTHING if you draw all your targets.
It's a dead card early game (as with many others).
You won't get a chance (generally) to even play this card.
It's not as common as you think to have 2 eligible targets for this card (if you're not running additional cards like AAA). And most times, you want a better card than this (seeing as it's pretty bad early game)
Play it if you want, but you don't need it.
May change depending on the format. As of 03/2012 it's too slow.
Thunder Sea Horse + This. There's very little overlap. Sea Horse doesn't let you Special Summon, neither does Duality. So... if you just happen to get BOTH first turn. Good times.
This is to "protect" your Extra Deck monsters (that isn't named Constellar Omega). Even if you Lance your Starliege, you're STILL dealing them 1200 while still killing their monster.
Extra Deck S***
Omega CAN be made (since you run LIGHT monsters), so you play it.
Besides self protection and the decent attack AND being able to upgrade into...
Unless you happen to be playing against Constellar, the ONLY time you're summoning this is by upgrading Omega.
You only run 1, because you're not going to need to make M7 in many games. Omega is usually enough, but you don't really care about it surviving. However, with HONEST (if you choose), it's pretty tough to get rid of.
Because you can...
Seriously. This deck is (mostly consisting) of LIGHT monsters. So like Omega, since you CAN use it, you should.
I mean, it NEGATES the monster AND drops it to 0. Why wouldn't you use it?
Rapes the FUCK out of tokens (Draccosack?)
Goes to 3600 PIERCING DAMAGE? (Vylon Prism)
And for some reason, people forgot about this card
(I mean, the card IS old as FUCK)
This nigga was late. But since it's here, it still does work.
Traps
Because you can.
Compulsory Evacuation Device is a wonderful card by the way. AT least 2.
This is the OTHER reason I choose to run 2 Omega.
You won't get a chance (generally) to even play this card.
It's not as common as you think to have 2 eligible targets for this card (if you're not running additional cards like AAA). And most times, you want a better card than this (seeing as it's pretty bad early game)
Play it if you want, but you don't need it.
May change depending on the format. As of 03/2012 it's too slow.
Thunder Sea Horse + This. There's very little overlap. Sea Horse doesn't let you Special Summon, neither does Duality. So... if you just happen to get BOTH first turn. Good times.
This is to "protect" your Extra Deck monsters (that isn't named Constellar Omega). Even if you Lance your Starliege, you're STILL dealing them 1200 while still killing their monster.
Extra Deck S***
Omega CAN be made (since you run LIGHT monsters), so you play it.
Besides self protection and the decent attack AND being able to upgrade into...
Unless you happen to be playing against Constellar, the ONLY time you're summoning this is by upgrading Omega.
You only run 1, because you're not going to need to make M7 in many games. Omega is usually enough, but you don't really care about it surviving. However, with HONEST (if you choose), it's pretty tough to get rid of.
Because you can...
Seriously. This deck is (mostly consisting) of LIGHT monsters. So like Omega, since you CAN use it, you should.
I mean, it NEGATES the monster AND drops it to 0. Why wouldn't you use it?
Rapes the FUCK out of tokens (Draccosack?)
Goes to 3600 PIERCING DAMAGE? (Vylon Prism)
And for some reason, people forgot about this card
(I mean, the card IS old as FUCK)
This nigga was late. But since it's here, it still does work.
Traps
Because you can.
Compulsory Evacuation Device is a wonderful card by the way. AT least 2.
This is the OTHER reason I choose to run 2 Omega.